TL;DR: Two balls. One arena. Every bounce creates a tie. Cut the opponent’s ties before they cut yours to win!

TIES is a physics-based arcade (puzzle?) game where precision and timing matter.
You and an AI opponent move inside a circular arena. Every time a ball bounces off the circle’s edge, it leaves behind a “tie”, a glowing line connecting the point of impact to the ball’s current position.

Your goal?

Cut the opponent’s ties by colliding your ball with them, while protecting your own from being sliced apart.

Gameplay Flow:
  • Every 5 seconds, you can change your ball’s direction using the arrow keys.

  • Bouncing off the edge creates new ties.

  • Colliding with an opponent’s ties cuts them.

  • The player who ends up with ties when the other has none wins the round.

Controls:
  • Arrow Keys: Change direction (only when your ball is glowing)!

Open-Source at: https://github.com/Irtaza2009/Ties

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